__**Fixes:**__
* removed transparent pixel from crude short blade texture
* fixed damage stat bars not showing
__**Technical changes:**__
* changed the 'tetra:apply_hit_effects' to also trigger for bows and crossbows
* added item effect outcomes and providers for dealing with entity properties
* added item effect outcomes and providers for dealing with persisted entity data
* added number provider for different types of time values
* added canFreeze, isFreezing and isFrozen fields to the entity item effect condition
* updated json schemas (incorrect type for default tooltip getter, missing replace field for crafting effects)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }