__**Changes:**__
* updated to 1.20.1
* move most mod compat into a separate mod
* pristine sockets can now be repaired using regular gems (with increased xp cost)
* tweaked hardness for most fibre materials
* most modules that cost experience to craft now cost experience to repair (in addition to possible magic instability costs)
* bleeding now bypasses armor and iframes
* added source display in the schematic gui
* tweaked creative tabs
__**Fixes:**__
* added missing localization for rod materials
* fixed incorrect armor pen for tempered heavy blades
* fixed several issues relating to the holosphere sorting button
* tweaked serrate tooltip
* fixed modules settling not updating integrity until cache reset
* fixed crafted toolbelt having the wrong strap variant
* the tooltip for replacing the next module in the repair cycle no longer shows when the item has full durability (matches the underlying behavior)
* fixed rack advancement not working
* added missing localization for the holosphere block
* fixed tops of shafts and rooms in ancient ruins ending abruptly
__**Technical changes:**__
* cheesed in module dependent tags
* improved logging for faulty replacement data
* added datadriven block predicates for determining unlocks
* module textures now need to be placed within textures/item/[modules] (rather than textures/items/[modules])
* expect significant technical changes moving forward, if you make modpacks or addons and want to be kept in the loop please send me a DM
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }