Beta.6! This update adds a new biome, the Cloudcap Jungle, which will likely be the last new biome for a while, so I can improve on the existing ones.
CHANGELOG:
- Added a new biome, the Cloudcap Jungle, which is a mushroom biome for the Aether
- Added large variants of Cloudcap mushrooms, along with a new, bouncy mushroom called the Springshroom and a large variant
- Added a new Aether Grass variant: Aevelium, essentially Aether Mycelium, which spawns in the Cloudcap Jungle
- Fixed utility blocks not functioning correctly and added them to the vanilla Operator Utilities tab
- Made Blightwillow Saplings two blocks tall
- Added Lightroot Aether Dirt, a new dirt variant that spawns in the Cloudcap Jungle, and grows the new double-block Sprouting Lightroots
- Vanilla double plant blocks now use an alternative joined hitbox (similar to bedrock edition) to be consistent with the hitboxes of the two new double plants. This can be disabled in the config if desired.
- Added two new wood types, Cloudcap for the cloudcap mushrooms, and Springshroom for the springshrooms. Note that Springshroom Stems cannot be stripped into Stripped Springshroom Stems, as there is not meant to be bark or anything similar.
- Adjusted biome spawnrates very slightly
- EVER SO SLIGHTLY adjusted the Cloudcap Mushling texture
- Aether animals can now spawn on Snow Blocks and Coarse Aether Dirt
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }