Hey guys. Hope you enjoy!
-Added Nautilus to the indigo median biome. They don’t really do much as this point. Custom drops pending.
-Added jellyfish. Spawns infrequently in the sugar sand biome but very abundantly in the dead reef biome. Custom drops pending.
-Added Trilobites to the Brine dimension. Spawns on land in the kelp cove and sponge ranch biomes.
-Added land-dwelling guardians to the revered waters biome. Custom drops pending.
-Vanilla guardians now spawn frequently in the revered waters biome.
-Annoying steps sound was removed from malmsey meadow biome.
-Bedrock gaps in the Sanctum vault structure have been filled.
-Ruined nether portals now spawn in the Brine.
Big optimization changes have been made courtesy of Grandmaster.
-Withers are now instantly banished from Pax.
-Pax entity code and launchpad code improved.
-Brine brewing improved.
-Panacea quicksand code improved.
-Magnificent mansion code improved.
-Skogabogg Scimitar code improved.
-Ability book code improved.
-Creeper head travel code improved.
-Wither skull/nether roof code improved.
Panacea rain event implementation and optimization changes courtesy of Sulfenir. (Intentionally disabled until custom mob and item models are added in.)
-Realmkeeper coding also improved.
-Issue fixed preventing tropical fish from spawning in most Brine biomes.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }