2.0! Finally! It's here!
Official 2.0 Changelog
Fixed:
-Entities and structures now spawn in properly when using custom biome gen mods
-Corrupted Moon phases being stuck on repeat
Removed:
-Day B
Spoilers for 2.0, do not read any further if you want to go in blind
Changes:
-Remoddeled and reworked all entities prior to 2.0
-Changed how dimensions work
-Overhauled how entities spawn
-Removed Spectrum 11 and WORLD2 from the mod files to reduce jar size. Spectrum 11 and WORLD2 is currently hosted on our Maven
-Replaced looping loud entity noises with chase themes and initial jumpscare noises are lowered in volume
-Most of the old mod has been reworked or improved upon
-Expanded WORLD2 significantly. New version will be hidden for those who wish to dive into the ARG side of the mod
Added:
-2 optional bossfights
-New events
-New blocks
-Added 6 new entities
-Added 6 new dimensions
-Lore
-Music
-Photosensitivity and audio warning
-Funny mode (Must reach the end credits first)
-Scripts (They're still broken)
-Devs
##Current bugs
-It's a 50/50 rn whether certain phases of the bossfights work as intended. These are actively being worked on
-Sub anomaly 2 not spawning in overworld
-Integrity will duplicate himself every time you activate the bossfight as failing to kill him will keep that current instance of integrity in game
-Some crafting recipes for moon dimension blocks not being craftable
-this is the initial 2.0 changelog, look at most recent version for any fixes we put down
Enjoy! :D
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }