## **Updates in Soul Survival (3.0)**
### A WARNING, you should not attempt to play a world with the Bygone 2.0 with this new update.
### We are **back**! We have been extremely hard at work at 3.0 and *beyond*. With this update, we have added Weather, including the Hauntings, our dimensions *spooky* version of nights, some new structures, including a new mega structure, and so much more!
### As always, we couldn't do this without you all! Thank you so much.
# New features in 3.0
* Added Weather to the Bygone, including Hauntings, Fog, and Inverted Rain.
* Added the 'bygone_weather' command.
* Added "Spectral" mobs.
* Added Geists, Haunts, Mourns, Wallows and Whispers.
* Added Terraclaystone, Terraclaystone Bricks, Chiseled Terraclaystone, and Embedded variants.
* Added Plasmic Byslate blockset.
* Added Plasmic Byslate Bricks blockset.
* Added Glowing Plasmic Byslate Bricks blockset.
* Added Cracked and Chiseled Plasmic Byslate Bricks.
* Added Lithostream and Bucket of Lithostream.
* Added Lithoplasmic Dust, Lithoplasmic Dust Block, and Lithoplasm Arrows.
* Added Haunted Ground and the Haunted potion Effect.
* Added Lime, Pink, Purple, and Yellow Sagaria.
* Added Greater Trail Ruins structure.
* Added Underground Houses structure.
* Added Arcane Mechanisms.
* Added Gear Bags.
* Added Haunting Clocks
* Added Plasmilk and Plasmilk potion Effect.
* Added the 'bygone_weather' command.
* Added 'ignores_plasmilk' Mob Effect tag.
* Added 'spectral_vulnerable_to' Item tag.
* Added 'spectral_blocks' and 'hurt_spectral_blocks'block tags.
* Added two new tracks by Soul, "Blurred Edges" and "Far Aways".
* Added the "Under" Music Disc.
* Added Villages in Sable Groves.
* Added more "Pride" Big Beak variants!
* Added a Portuguese Brazilian translation.
* Added several new advancements.
* Bands of Terraclaystone now generate within the Bygone.
* Removed Bygone Portal / Portal Frames from the Inventory.
* Removed Custom Portal API as a dependency.
# Weather
* There are now weather events that occur randomly in the Bygone.
* These consist of Inverted Rain, Fog, and Hauntings.
# Hauntings
* Hauntings average about ten minutes long and happen about once every hour.
* During this time, Spectral mobs will rise out of the ground.
* A unique visual effect and sound will occur to let Players know when Hauntings start.
# Spectral mobs.
* A unique class of Mobs with their own unique properties.
* Can not be harmed by any *physical* attacks by Players unless it is Iron or Lithoplasm Arrows.
* Are repelled by Lithoplasmic Dust, Iron-adjacent blocks, and drop Haunted Ground.
* Are hurt by any Iron-adjacent blocks.
* Consists of Geists, Haunts, Mooboos, Mourns, Reavers, Wallows, Whispers, and Wraiths!
# Geists
* Geists are hostile spirits that tend to move towards light sources.
* When spotting a Player, they like to swoop in and dart off to attack them.
# Haunts
* Haunts are peaceful creatures to Players- But they will hunt down any Spectral mob they come across.
# Mourns
* Mourns will zig-zag away from nearby Players and fire projectiles at them.
# Wallows
* Blindly move around and inflict Freezing damage on any mob that bumps into them.
# Whispers
* Invisible little sprites that look for the nearest Player to suck the life out of them.
* Can be uncovered by using any light-giving Litho/Spectral block.
* Plasmic Byslate
* Can be found throughout the Sable Groves and Megalith Fields.
# Lithine Lamps
* Lithine Lamps have been overhauled, and their light value now changes depending on which mob is closest to it.
* Lithine Lamps have a unique property during Hauntings.
# Lithoplasmic Dust
* Lithoplasmic Dust can be used to create barriers *against* Spectral mobs by simply placing it on the ground.
* Lithoplasmic Dust can be obtained by smelting Lithoplasm.
# Lithoplasm Arrows
* Crafted with Lithoplasmic Dust and Arrows, they are one of the main defenses against Spectral mobs.
# Lithostream
* Lithostream is a new fluid found exclusively in pools and springs in the Megalith Fields and Sable Groves.
# Arcane Mechanisms
* Arcane Mechanisms are a revamp of the Bygone Portal system.
* Arcane Mechanisms, when right-clicked, will generate a Portal.
* Arcane Mechanisms can be crafted with one Arcane Core, and some Copper Blocks.
* Arcane Cores now directly *point* towards the nearest Mechanism / Ruin.
# Gear Bags
* Gear Bags are a helpful utility item that can store *nine* non-stackable items in the same slot.
* Right now they are exclusively found in *every* structure across the Bygone!
# Haunting Clocks
* Useful items that let you know how much time is left until the next Haunting.
# Plasmilk
* Plasmilk is obtained by milking a Mooboo, and applies the Plasmilk Effect.
* Plasmilk Effect will stop *any* Potion effect from affecting the Player.
# Greater Trail Ruins
* A new mega-structure found in the Underhang.
* Can generate stacks of houses and ruins atop (or below) each other.
* These Stacks will generate along side a massive trail/path.
# Underground Houses
* Abandoned homes left by visitors of the distant past.
* Found exclusively above Y level 200.
* MORE variants are coming in future snapshots.
# Advancements
* 'Spectre Hunter' - Kill your first Spectral mob
* 'Breaking all Illusions' - Survive your first Haunting
* 'Another Brick in the Wall' - Find your first Greater Trail Ruins.
# Changes to existing features:
* Renamed 'village' structure to 'village_underhang'
* Fossils now generate in the Bygone Barrens.
* Sabeasts no longer spawn in Megalith Fields.
* Sabeasts are now scared of Ice Bouquets.
* Wraiths Teleport spell has been nerfed.
* Wraiths now can phase through (most) blocks, with the exception of blocks in the 'spectral_blocks' tag.
* All spectral mobs are now immune to *most* Potion effects.
* All spectral mobs are now damaged more by Iron gear.
* Amaranth, Chantrelle, and Plagas no longer require *darkness* to grow.
* Ancient Hooks now have a new renderer.
* Arcane Cores can now be found in all Archeology sites in the Overworld.
* Clouds now reduce Fall damage by 75%.
* Chantrelles are now growable on Shelf Mold.
* Glowing Plasmic Bricks blockset now have a Light level of 3.
* Lithine Lamps light level now changes based on how close a mob is to it.
* Lithoplasmic Powder is now placeable.
* Megalith Totems now accept Lithoplasmic Powder as a fuel.
* Verdigris Cogs now give power to all sides surrounding them.
* Revamped Ancient woodset textures.
* Revamped Amoeba on a Stick, Ancient Sign, Chantrelle and Chantrelle Spores textures.
* Revamped Claystone blockset textures.
* Revamped Glow Gourds growth stages.
* Revamped Shellstone blockset textures.
# Bug fixes:
* Fixed most Bygone recipes not showing up in Survival.
* Fixed a crash involving Big Beak Armor.
* Fixed a crash with other mods containing custom Suspicious Blocks.
* Fixed a crash with BetterNetherMap.
* Fixed Composters working with air.
* Fixed Amaranth Bales not being uncraftable.
* Fixed Ancient and Sable Signs not dropping.
* Fixed Ancient and Sable Saplings not growing.
* Fixed Big Whirliweeds not dropping.
* Fixed Glow Gourds spamming the console.
* Fixed Falling Glow Gourds dropping FPS.
* Fixed Lit Cracked Megalith blocks not dropping.
* Fixed Mauve Gourds being misspelled.
* Fixed Cracked / Shellstone Pillars having no tags.
* Fixed Underhang Trees sometimes missing leaves.
* Fixed Underroot Trees canopy randomly breaking.
* Fixed bonemealing Alpha Moss Blocks not producing vegetation.
* Fixed bonemealing Sable Moss Blocks not producing vegetation.
* Fixed Mooboos not having Babies.
* Fixed Mooboos not being hurt by Sabeasts.
* Fixed Trilobites not being bucketable.
* Fixed Clouds being slippery.
* Fixed NeoForge not having Wandering Traders trading Bygone Portal Maps.
* Fixed Purple Shelves not generating.
* Fixed Sable Nut Blocks not crafting back to nine Sable Nuts.
* Fixed The Bygone breaking Lever recipes.
* Fixed a translation error with Walls.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }