* Added a new structure: Giant Webs.
* Spider Monarchs will be able to spawn there.
* Cave Spiders can spawn there naturally without spawners.
* Added a new biome: Arid Roof. This biome is desert-like and is thus hot.
* Fossils can appear.
* Extremely abundant in Roofshale.
* Husks can spawn there. Camels and desert frogs can also spawn.
* Snowman will melt there!
* Added a new mob: Spider Monarch.
* Spawns on Giant Webs.
* Has 200 health and has a boss health bar. Weak to Bane of Arthropods enchantment.
* Drops a venomous fang that can be used to craft Venomous Spears.
* Added Ceilinum, a new metal type.
* Comes in raw, nugget, ingot, and block form.
* Can be crafted into doors, trapdoors, and bars as well as cut and chiselled blocks. Cut Ceilinum comes in stairs and slabs.
* Ceilinum Blocks can be used as base for beacons.
* Ceilinum Ingots can be used as armour trim material and as beacon payment material.
* Ceilinum Ingots can also be used to duplicate Castle Lord Regalia Fragments. It costs 6 ingots and 2 wool per duplication process.
* Added a new item: Spider Silk
* The block can be found naturally at Giant Webs, but may also be crafted from Spider Silk in 2x2 pattern. Cobwebs may be crafted into Spider Silk.
* Can be crafted into carpets. The blocks can also be used for crafting white beds in place of wool. Spider Silk Blocks and carpets can be broken faster with shears.
* As long as cobwebs are renewable through other methods, Silk Blocks are renewable.
* Added a new item: Venomous Spear
* Can be crafted with 2 Sticks and 1 Spider Monarch's Fang
* Deals 6 damage. On hitting an enemy, inflicts Poison for 8 seconds.
* Currently, can only be enchanted with Unbreaking, Mending, and Curse of Vanishing.
* Added 2 new advancements:
* What a Tangled Web We Weave: Enter the Giant Web.
* Arachno Slayer: Defeat the Spider Monarch.
* Added sound events for Castle Lord and Spider Monarch and as such, they now have subtitles.
* They currently use the same sounds as Pillager and Spider respectively.
* Castle Lord Armour can now be trimmed with armour trims.
* Added Ceilinum Nuggets and Ceilinum Ingots to certain chest loot tables in Hanging Castles and Ocean Cubes.
* Ceilands Pillager Outpost cages may now have Allays and Iron Golems.
* Biome tweaks:
* Topsy Forest and Luzawood Forest biome should now generate mushrooms.
* Ceilands biomes now have tags.
* Ocean Orbs biome allows tropical fish to spawn at any height, and bonemeal produces coral.
* Several biomes now fall under biome category tags. Inverted Peaks is mountainous, Ocean Orbs biome is ocean, Topsy Forest and Luzawood Forest are forests, Arid Roof is desert.
* Added mineshaft_blocking tags to Ceilands biomes.
* Shifted up Large Ceiltrunk leaves by 1 block to make fewer leaves decay and removed one stray log at the bottom of Large Ceiltrunk trees.
* For real, Colossal Ceilshroom should now properly generate moss blocks at the base.
* Various tweaks to noise settings.
* Castle Lord armour crafting recipe is now under Equipment category.
* Fixed Ceilingneous Pressure Plates having collision.
* Added rudimentary translation for Яussiди. So far, everything is translated except for advancements. This is only a rough translation.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }