A big content update! This update features the first Ceilands mob as well as plethora of advancements!
* Added a new block set: Roofshale. Roofshale is found near the ceiling and can be made into polished and brick variant. Even chisellable too.
* Added a new mob: Castle Lord. The first miniboss of the Ceilands!
* Has 100 Health, wears a full Castle Lord armour set, and wields an Iron Sword (for now.)
* Can open doors so be careful!
* Drops a piece of Castle Lord armour set. Renewability is planned.
* Added six new advancements, bringing the total number of advancements to 10.
* Sleeping on Cloud Nine: Use a Bed in the Ceilands.
* Top Trader: Make a trade in the Ceilands.
* Daredeal: Make a trade in the Ceilands while standing at Y of 1 or below. Prepare for a lot of anxiety on this one.
* Loot Cubed: Loot a chest in Ocean Cubes.
* Usurper: Defeat the Castle Lord.
* Fit for a Royalty: Obtain a full set of Castle Lord armour.
* Updated Hanging Castle:
* Chains now extend all the way to the ceiling or strong supporting blocks.
* Integrated Roofshale in structure.
* Castle Lord now spawns within throne room.
* Updated Ceillages:
* Added abandoned variant, which results in degraded appearance and missing villagers. Cobwebs will generate, and most doors will be missing. If the doors do generate, they will be open.
* Ceiltrunk variant now has chains extending all the way to the ceiling.
* Added many new translation lines for future content.
* Added Ceiltrunk & Luzawood Ceillages to Village tags.
* Improved Dramatic Doors compat: short and tall Ceiltrunk and Luzawood doors should appear before and after the regular door in creative inventory.
* Made adjustments to reduce the likelihood of stray Ceiltrunk leaves seemingly generating without trunks randomly on mossy floor.
* Improved Ruined Ceilands Portals by adding structure void thus the air of the lower half of the structure won't overwrite terrain or structures.
* Buffed the spawn frequency of animal mobs in most Ceilands biomes. Finding animals should be much easier now. This makes Luzawood Forest a much more ideal biome to live in.
* Increased the frequency of Ruined Ceilands Portals, appearing 50% more often.
* Tweaked the generation of Colossal Ceilshrooms so a moss block should be generated at the base of the stem, and made it less likely to generate in illogical location.
* Fixed plank recipes unlocking early.
* Fixed some data pack errors.
* Fixed incorrect ore drops in 1.21.1.
* Refactored several code to make it less redundant and to make it easier to maintain:
* Registration process is done on the common side.
* A list of mod items for creative have been created and stored on common code, thus ensuring parity between mod loader systems.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }