* Behold, Ceilands on Fabric! The mod is now truly cross-platform!
* Added support for four mods: (Currently only on Forge)
* Twilight Forest: Banisters & Hollow Logs.
* Farmer's Delight: Ceiltrunk & Luzawood Cabinets, various cutting recipes, and Loot table modification integration to include FD foods and even a knife.
* Boatload: Ceiltrunk & Luzawood Boats with Furnace and Large Boats.
* Woodworks: Many sorts of cool wood-based products made from Ceiltrunk and Luzawood as well as sawmill integration.
* New structure: Ceilands Pillager Outpost. Those outposts will spawn some distance away from Ceillages. They can appear in any Ceilands biome as long as the conditions are met.
* Improved Ocean Orbs biome:
* Ocean Orbs now have glass orbs filled with water, replacing 10% of the bowls.
* Added sand pools. Some dripstone may appear.
* Changed the foliage colour to be not too blue.
* Improved Luzawood Forest biome:
* Luzawood trees now have a chance to naturally spawn as double-forked, that is, generates with four branches instead of two.
* Froglights of each colour may rarely spawn in Luzawood Forests in small clusters.
* Torchflowers and Pitcher Plants may occasionally appear.
* Rarely, Sniffers may spawn within Luzawood Forest.
* Ocean Cube changes and fixes:
* Tweaked the placement salt of Ocean Cube to make it extremely unlikely to intersect with Ruined Ceilands Portals.
* Ceilingneous from bowls of Ocean Orbs should no longer occupy the inside of Ocean Cubes.
* 1 Elder Guardian will now spawn inside Ocean Cube.
* Removed one spawner from Ocean Cube. Changed the blocks surrounding Magma Blocks to stairs.
* Reorganized some structure generation, especially Hanging Castle. This is done under the hood, should make it a bit easier to add more parts to Hanging Castles.
* Changed animal spawn rules within Ceilands so they no longer account for light level. They still rarely spawn though.
* Piglins may now spawn in Inverted Peaks and Luzawood Forests rarely. They don't zombify.
* Graphical tweaks:
* Tweaked Luzawood door item textures to have some details.
* Tweaked the textures of Ceiltrunk Saplings.
* Ceiltrunk leaves are now locked to a specific colour just like Luzawood leaves.
* Updated the categories for wood-based recipes so they're properly grouped together.
* Tweaked the placement logic of Colossal Ceilshrooms. They can now only spawn attached to blocks categorized as Dirt tags. Buffed the placement chance to compensate.
* Ceiltrunk trees will no longer convert grass blocks to dirt due to growing from the underside.
* Improved the logic of falling into the void of Ceilands.
* Added uk_ua translation of base Ceilands content courtesy of a GitHub user.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }