<h2>LostCities 1.20-7.1.0</h2><br/> - New 'allowvoid' keyword for scattered references. This allows you to specify that a building can be placed in void chunks. By default this is false<br/> - Reintroduced and tweaked the 'floating', 'caves', and 'space' profiles. These are meant to be used in combination with Lost Worlds mod<br/> - No longer spawn player in solid blocks for the lost city dimension and in combination with Lost Worlds<br/> - Better spawn location for cavern style worlds<br/> - In floating profile the underside of buildings is generated better<br/> - Tooltips are back in the Lost City configuration screen. Added info about cavern and floating profiles<br/> - Added new profile option ('citySphereClearBelow') to clear below spheres<br/> - Moved the sphere feature to a later decoration step<br/> - Potentially fixed a threading related crash with spheres<br/> - New API to allow another mod to set the default profile for the overworld<br/> - TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling<br/>
Optional dependencies
The One Probe
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }