<h2>LostCities 1.20-7.4.0</h2><br/> - New 'railpartheight6' setting for worldstyle that indicates how high railway parts can be (in multiples of 6)<br/> - New 'optimizedHeightmap' config option to use a more optimized way to calculate the heightmap. This is disabled by default<br/> - New 'heightSampleSize' config option to control the size of the heightmap sample. This is used to calculate the heightmap for cities. By default this is 1 which means every chunk<br/> - TqLxQuanZ changed how park generation works, now there's a config to determine if park should spawn when the neighbouring street must more than a certain amount.<br/> - TqLxQuanZ added optional building floors override Profile/Citystyle floor settings. (Use "overrideFloors": true in building definition)<br/> - TqLxQuanZ added ParkChance/FountainChance/AvoidFoliage/ParkBorder/ParkElevation/CorridorChance/ParkStreetThreshold support for CityStyle override. Meaning each city style can have different chance now and settings on those now!<br/> - TqLxQuanZ fixed ParkChance not working at all, it scales with total neighbour street condition + current chunk's park chance.<br/> - TqLxQuanZ cleaned up unused/outdated profile settings.<br/> - TqLxQuanZ added four new city levels<br/> - TqLxQuanZ added an option to use multibuilding top left corner level instead of average level for multibuildings<br/> - Improved the flattening algorithm<br/>
Optional dependencies
The One Probe
Any compatible version
Developer information
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maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }