<h2>LostCities 1.18-5.3.0</h2><br> - Various improvements to the configuration GUI. The preview is now larger too<br> - Removed several config options that no longer work or are no longer relevant<br> - Cleaned up a lot of code<br> - The spawn configuration options are back<br> - Added forceSpawnInBuilding to force the spawn inside a building (might fail if there is no building near spawn)<br> - New feature where you can specify rubble blocks for a building. These will be used instead of the filler block but only for when buildings are damaged and spill over in adjacent chunks<br> - New 'variant' asset type where you can define sets of blocks that can then be used in palettes. This makes defining different palettes easier<br> - All assets are now converted to datapack objects. This totally changes the way you can reconfigure Lost Cities<br> - Expanded the worldstyle asset type with a new 'citychancemultipliers' section that allows you to specify biomes where cities should spawn less or more<br> - The city biome factors have been removed from the profile. This is now better handled in the asset system (worldstyle)<br> - The standard worldstyle avoids rivers slightly and oceans a bit more<br>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }