<h2>LostCities 1.21-8.2.6</h2><br/> - New 'avoidVillages' config to avoid generating Lost Cities in chunks that have villages. Default set to true<br/> - New 'biosphere_caves' landscape type and profile to combine a cavern type world with spheres (for usage with Lost Worlds)<br/> - Fixed city level calculations for the new 'cavespheres' landscape type<br/> - Fixed a problem where some type of station could override multibuilding chunks<br/> - Chances of scattered buildings were reversed. A chance of 0 would make it generate all the time. Warning! This will change how rare scattered buildings are! You might want to adjust your world style for this<br/> - Added new 'scatteredChanceMultiplier' profile option to control the chance of scattered buildings. This value is multiplied with the normal chance<br/> - The new 'scatteredChanceMultiplier' profile option can now also be set from the in-game Lost City configuration screen<br/> - Scattered building placement checking is now more accurate. Mostly with regards to the 'maxheightdiff' option which now actually works for single chunk buildings<br/> - It is no longer required to specify fountains, parks, front types, rail dungeons, or stairs in the city style. If they are missing then no fountains or parks will be generated<br/> - The 'inpart', 'inbuilding', and 'inbiome' conditions for parts, spawners, ... now support lists in addition to a single value<br/> - New 'belowpart' condition which checks if the floor below this one is a certain part. This can be used to make sure that a certain part only generates on top of another part. This also supports lists<br/> - Problem with scattered parts with multiple floors where the height for the subsequent floors was not correctly calculated<br/>
Optional dependencies
The One Probe
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }