### Version 2.9.8 and up updates and changes
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- Changed certain variants of the Lurker to be stunned after being hit instead of being able to be killed if the config option "lurker_invulnerable" is set to false
- Added a cooldown on how often you can hit the Lurker variants that can be stunned
- Changed teleport timer for the true runaway to be shorter
- Changed Hider variant to teleport when hit and the hitbox for him now shrinks when hiding
- The aggressive Lurker now takes less knockback
- The Lurker's damage now scales with the armor the player is wearing
- Jumpscares have been changed to be more random instead of always happening when activated
- Fixed the Unprovoked variant looping the teleport animation on newer MC versions
- Added new variant called "Creep"
- Added new entity "Midnight Lurker Phantom Head"
- Added encounters progressing insanity stages
- Added config option for encounters progressing insanity stages
- Added more Shapeshifter variants of the Lurker
- Gave the Lurker the ability to kill animals if the player is not near
- Changed it so the Unprovoked variant wont
always disappear when looked at
- Added the ability for the Lurker to swim faster if the player is in a boat
- Added translations for the new entities
- Added a chance for the "Runaway" variant to taunt the player when killed by laughing
- Fixed the Lurker sometimes trying to climb on grass
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }