### Version 1.2.10 and up updates and changes
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- Changed aggressive Lurker to now crawl and duck under blocks
- New Lurker varient added "Faker"
- Faker varient spawns when insanity stage is at 6
- Another new Lurker varient added "Shadow"
- The Shadow varient spawns in dark places and doesn't like the light
- Shadow varient will spawn at insanity stage 1 and above unless the insanity event is turned off then the Shadow varient will spawn all the time like the faker
- New neutral Lurker varients added: backturned, running away, walking towards player after standing still
- Insanity event added
- Insanity event will passively count up when Lurker spawns and will stop when if Lurker is killed
- Jumpscare updated to only play when the player dies to the Lurker or if activated by something external
- Jumpscare is now animated
- New sounds have been added
- Changed ambient sounds
- Lurker will now have a chance to walk toward the player or run away when seen
- Insanity potion effect added
- Void gateway added plus Void gateway can jumpscare player
- Void gateway system added
- Chase music now stops when the Lurker is killed
- Chase music is now set to false in the config by default
- New config option added called "multi_spawning"
- The Lurker will now only spawn once in a large radius around the player if "multi_spawning" set to false
- The Lurker can now climb
- The Lurker can now tunnel towards a player underground
- New particles added to the Lurker
- Lurker can now break regular glass and glass panes
- New Lurker variant added "Hider" the hider will only spawn in desert and snow biomes and will hide within the snow and sand blocks
- New Lurker variant added "Shapeshifter" the shapeshifter can become a villager and spawn in villages
- Lurker now has swimming and teleporting animations
- Lurker's health will increase after being killed 5 times if insanity event hasn't happened
- New Lurker variant added "unprovoked" this variant will become aggressive for "unknown" reasons
- New Lurker variant added "Stare" this variant will chase the player if they stare at it for too long and will follow the player if they aren't looking at it
- The config option "blindness_in_chase" has been removed
- Changed the Russian translation a bit
- Added support for Xaero's Minimap
- Config option added "insanity_countdown_time" this determines how long the timer is for the insanity event
- A death jumpscare will now play if the Lurker kills the player on insanity stage 7
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }