QoL update for those wishing the stonecutter wasn't cluttered. Here you go! Plus new content!
*Tested with Forge: 1.20.1-47.2.6*
**Additions:**
+ Components (use these to craft various 'categories' and 'subcategories' of blocks; you'll start with some basics in a smithing table, then move to the stonecutter and get into subcategories, then the decorations themselves will be craftable, some of which are made using traditional ingredients in a crafting table).
+ Balloon Blocks (bouncy, and can pop if anything sharp hits it, useful underwater too if put in the offhand and popped with a sword!)
+ Thingamajig State Block (turns on and off and saves it's state if no redstone signal exists, plus outputs a signal to comparators, and is lockable by key!)
+ The fridge can now store and save items to your worlds, just like chests!
+ Microwaves can now be CRAFTED. yep, that's it!
**Changes and Improvements:**
- All recipes reconfigured and recreated to use new items and ingredients (some of which can be unlocked with an ingredient in the inventory)
- Some containers got a cleanup to function faster and better
- Some block models now have emissive textures
- Cleaned up some useless code and removed unused params from unused block classes
- Fixed some oddities with some older blocks and features
- Purifying Water and Sludge Buckets shouldn't ever crash in Ad Astra dimensions anymore, instead, they won't place there nor work.
- Create support for endless netherrack generation, using the Converter block.
- *Maybe fixed poop from being a smelly feature?*
Remember to report bugs and crashes to the GitHub if you find any! Hope you enjoy the update! :D ;)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }