- Added client-side command `/tick_indicator` to show an overlay of entity/chunk TPS
- Passenger entities now follow the tick rate of their root vehicle (the lowest entity they are riding).
- The sky and weather now render according to the server's tick rate instead of the player
- A few bug fixes
Have any feedback? Send it [here](https://forms.gle/GLCta8sHF8V3Poi88).
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }