**Note: This release includes significant breaking changes.**
- The command syntax for `/tick chunk|entity` has been completely overhauled.
- See [here](https://github.com/DennisOchulor/TickRate/issues/2) for the reasons.
- The new syntax is explained in detail on the main description page.
- With this, it is now possible to select more than one chunk for `/tick chunk`.
- Players can now actually tick over 20 TPS client-side. This means player movements/actions will now occur faster when over 20 TPS.
- Do note that the higher the TPS, the more difficult it is to control the player entity.
- TickRate's data now also saves when the server autosaves.
- A lot of bug fixes
Have any feedback? Send it on [Github](https://github.com/DennisOchulor/TickRate) or [here](https://gist.github.com/DennisOchulor/3882fbed8efcffcc61b60db49a2ecc4c)).
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }