### Modifiers
* Added depth strider, works like the vanilla modifier
* Make soul speed more consistent with vanilla
* Crystalshots go ding instead of twing
* Prevent enderporting arrows from teleporting you if the arrow is in another dimension
* Bows, armor, and flint and brick now get luck instead of looting. Turns out giving them looting led to an accidental exploit with modifier slots
* Merge tool and armor haste into one modifier
* Merge tool and armor knockback into one modifier
* Projectiles now ignite targets for longer at higher levels of fiery
* Speedy now works on held tools, though is not craftable still
* Fix insatiable not properly boosting ranged damage
* Fix crash on removing tool belt
**Modifier crystals**
* New item for applying a modifier without paying its standard item cost
* Useful for modpack makers if they want to gift modifiers without them having other uses
* Can be obtained by extracting enchantments from books or enchanted tools in the modifier worktable
* Can also be obtained by extracting modifiers from a tool, as an end game version of modifier removal
### Tools
* Flint and brick now has 1 level of scorching
* Mattocks now have sticky instead of knockback
* Fix crossbows shooting fireworks too low
* Fix longbow model holding the longbow at the wrong spot
### Smeltery
* Smeltery controllers, seared drains, seared ducts, and seared chutes all support crafting from any seared to get the texture
* Foundry controllers, scorched drains, scorched ducts, and scorched chutes all support crafting from any scorched block texture
* All of the above also have a 3D model now (which it turns out made it easier to implement the above feature)
* There is a new config option if you wish to show just one variant of each in JEI, just like the tables or anvils
### World
* Slimy dirt can now be casted using liquid slime on dirt
* Slimy dirt can now be blasted to produce slime crystals
### Advancements
* Added bamboo to material master
* Update abilities for ability advancement
* Fix material master using the wrong variant of bronze
### Language
* Remove square brackets from trick quiver selection notification
* Rename weapon categories to melee
* Mention bows in lightweight tooltip
* Tool parts now use the tool format string for naming, so names need not be space separated
* Fix grip stat tooltips being wrong
* Fix impaling having the wrong tooltip
* Fix wrong quick charge max level
* Fix shield strap saying its an ability
* Fix reference to slimeboots that should be a reference to bouncy
### Data Packs
* Stat boost modifier can now assign tool actions
* Added `tconstruct:fast_item_use` volatile flag, will be used later for travelers shields
* Added mob effect modifier, for a modifier that adds effects on melee, ranged, or armor counter
* Added tags for making metal or slime based items embellishable more easily, and for dyeable armor
* Added recipes for cobalt and enderslime embellishments, not any use in the base mod but useful for addons
* Added config option for repair kit quality
* Added recipe type for a material to repair tools with a modifier
### JSON Things Compat
* Can add tinkers items using JSON Things
* Supports adding tool parts, repair kits, tools, bows, crossbows, and armor
* More information can be found [on our wiki](https://github.com/SlimeKnights/TinkersConstruct/wiki/Tinkers'-JSON-Things-Plugin)
### API
* Added enchantment to modifier mapping. By default we support vanilla, Cyclic, Ensorcellation, and Wall Jump
* Added modifier predicates, used in many recipes related to modifiers. Will likely migrate `ModifierMatch` to something similar in the future.
* Worktable recipes now include additional context in some hooks
* Add method to register crossbow item predicates
* Fix typo in ID for repulsive
* Change ID for the Worktable modifier tab to strongly encourage it to show after modifiers
* Synchronize deferred registers, will hopefully reduce the chance an addon causes synchronous class loading making us drop a registry entry
**Full Changelog**: https://github.com/SlimeKnights/TinkersConstruct/compare/3.6.0.73...3.6.1.85
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }