* Reimplemented the way tiers are handled for the evolved trait
* Behaviour should be more consistent, since it now just uses the existing stackable trait system
* Allows for custom evolved materials (e.g. using ModTweaker or Tweakers' Construct)
* Fixes an issue where embossing evolved materials didn't update the evolved tier
* Added UU-Metal recipes using HBM and TechReborn UU-Matter
* Added photovoltaic support for TechReborn solar panels
* Separated out thermal foundation and thermal expansion integration
* This means the pyrotheum smeltery fuel feature can now be used without thermal expansion installed
* Added a configurable expected baseline for free modifiers on artifacts
* This should prevent mods that mess with the default baseline from breaking artifact loading (e.g. Tinkers' Tool Leveling)
* Added a configuration option to disable battery/solar panel replacement for the fluxed/photovoltaic modifiers
* Added a CraftTweaker API for modifying magic material stats (i.e. for modifying arcane foci)
* Fixed percentages in tooltips always appearing as "<1%"
* Fixed a rare crash related to class name remapping in coremod class transformers
* Updated a few dependency versions
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }