Thanks to [haykam821](https://github.com/haykam821) for your help with this one, both with code and bug hunting.
### Known Issues
This version of the mod for 1.21.1 is a port from 1.21.4. Mojang changed a few things between those versions, which made this port difficult. I've tried to fit everything in,
The following differences from the 1.21.4 version of the mod are known:
- Using `ctrl`/`cmd` + Pick Block on a Tiny Garden does not give a copy of the garden.
- Since this was only available in Creative mode, an alternative is to use the `/give` command to give yourself a Garden with the `flower_variant_X` properties set.
### Added
- Tiny Eyeblossoms will now open and close based on the time of day.
- Translations
- German (German, Austrian, and Swiss). Thanks [Lucanoria](https://github.com/Lucanoria)!
### Changed
- The eyes of Tiny Open Eyeblossoms are updated match the color of regular Eyeblossoms.
- Completely empty gardens now have a hitbox that can be targeted.
### Fixed
- Tiny Garden block breaking particles now match the flowers in the garden.
- Using Florists' Shears on a Tiny Garden or Pink Petals is now picked up by Skulk Sensors.
- This is a Block Change event, which creates a vibration of frequency 11.
- Bonemeal is no longer consumed with no effect when empty spaces had been made in a Tiny Garden using Florists' Shears.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }