- Reworked the in-game config screen
- Added a visual editor for the Tooltip Overhaul's custom_frames.json file (open it from the config screen), where you can also see a live tooltip preview that reacts as you type
- Config entries are now grouped in categories inside the TOML file, and existing values are migrated automatically
- Tweaked a bit the default color palettes, to make them more visually appeal
- Now the global color palettes can be changed without needing to restart the game
- Added 3 new effects: `fireflies`, `bubbles` and `crystals`
- Added tooltip appear/disappear hover animations, with 11 options: fade, pop, rise, unfold, zoom, slide, swing, emerge, squash, card and shake
- Added weapon/tool compare to the existing equipment compare functionality
- Added two config options to choose the tooltip corner style separately for the inner frame (`default`, `rounded`, `bevel`, `inner`, `cut`, `thick`, `bracket`, `block`, `notch`, `weld`, `gem`) and the outer background border (`default`, `square`, `rounded`, `notch`)
- Added Bedrock-like tooltip centering. When the tooltip fits on neither side of the cursor, it is centered horizontally and placed above/below the cursor instead of covering the hovered item
- Added a `rarity` option to custom_frames.json entries (a string or list of strings) to apply a frame to every item of the given rarity, including rarities added by other mods. More specific entries take precedence, in the following sequence -> item > tag > namespace > rarity
- Added a `CUSTOM_RARITY_PALETTE_COLORS` config entry, and is now the default palette for non-vanilla rarities (previously using the legendary palette), added along with a matching `custom_rarity` gradientType option for custom_frames.json
- Added a config option to append the name of the mod that adds the hovered item as the last tooltip line, in both survival and creative (previously only visible on creative mode)
- Added some micro-optimizations to some caching functions
- Fixed the thirst droplet icons (along with other icons) from the mod Tough As Nails not showing in tooltips
- Fixed FTB Quests tooltips rendering in the stackless style, now the hovered reward item is properly detected
- Fixed the icon flipping 180 degrees once the `rotate` / `rotate_zoom` appear animation ends
- Fixed a crash when a malformed color is set in any config entry, now it falls back to white and logs a warning instead
- Fixed the mod ItemZoom not working with tooltipoverhaul present
- Fixed tooltips extending off screen in Packed Up UIs
- Fixed shields being compared against the equipped leggings when holding the compare key
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }