# **New**
Ball lightning: spawns under storms/near lightning strikes; rolls on rails; attracted to metal; sparks (stronger vs iron armor); can ignite, sometimes explodes and breaks glass. Settings: Ball Lightning, Ball Lightning Rate, Ball Lightning Blasts.
Storms Come To You (off by default): supercells/tornadoes head toward player; tornado passes nearby at least once. Pass Distance = side offset.
SHARPpy-style soundings: diagram, hodograph, CAPE, CIN, SRH, STP, SCP, other indices, hazard type. TORNADO7 MODEL panel shows actual in-game result for that air. Forecast up to +12 h.
Weather balloon rises 20–26 km, drifts with wind. Open data: Shift + RMB with balloon, laptop Soundings app, or /t7m sounding [forecast].
# **Fixed**
Vehicles no longer damaged just by driving downhill. Fall damage unchanged, now also applies to homemade vehicles.
Fixed “beyond world border” death in space/on planets on servers with world border.
/t7m aimtoplayer: supercell no longer detaches from tornado or disappears.
Clear-sky lightning (previously came from small cumulus).
Infinite loading on weak PCs: after 30 s press Space to play; after 4 min game starts itself.
Transformer flash rendered in wrong place.
# **Faster**
Stormy sky: expensive cloud renderer only where storm can be on screen. Storms without squalls/funnels use lightweight renderer; rain under storm cheaper.
Adaptive quality maintains target FPS (default 60, Adaptive Target). First enables mode where clouds are calculated for only 1/8 of pixels per frame.
Laptop 10–30x lighter (radar, Soundings, desktop); sounding screen 2x lighter. Tablet, aircraft UI, assistant hints also cheaper
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }