+ Added compatibility for BWT's aggregate slab blocks like(dirt, grass, etc.) to also loosen up compatible neighbouring dirt.
+ Improved the dirt loosening mechanic to work exactly like it does in BTW.
+ Refactored a bunch of code to make block mortaring logic work much better. It's now stored in the datapack of the mod, and should generally work much better.
+ Fixed stone block flickering when breaking to other break levels to not happen anymore.
+ Fixed loot tables for loose stone slabs to properly drop for both double slab breaks and explosion breaks.
+ Fixed loot tables for diamond and emerald ore blocks to have fortune applied again.
+ Fixed loot tables for stone and stone alternative type blocks to properly drop their loot for modern and advanced pickaxes.
+ Changed block breaking modifications to use Fabric events instead of directly mixing into the Block class.
+ Changed depleted(broken) stone blocks to not have break level anymore. This change will remain until I figure out how to properly implement the blockstate changing logic for converting blocks into their classes instead of it being called through the Fabric Block Break events.
+ Updated the mod to Fabric API 0.116.6, Fabric Loader 0.17.2 & BTWR: Shared Library 0.58
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }