* Entities considered "small" and dropping small hides are data driven with the tag at trapperpelts/tags/entity_type/trap_small_game.json
* Entities that shouldn't drop any leather extra from the trap (too big? too small? doesn't have skin? reason doesn't matter..) are data driven with the tag at trapperpelts/tags/entity_tpe/trap_no_game.json
* Bear traps now can not be nudged, and should not nudge entities.
* Instead of spawning the leather/small hide instantly, the bear trap will dispense the collected leather/hide when reset.
* Bear traps on their final use will persist until reset, such that the item can be delivered
* The bug spamming the reset sound was fixed.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }