## TreeChop 3.0.0 - full rewrite
Rebuilt from scratch around performance: one scan per tree, one per building, everything else runs off a temporary cache.
# New
- Three cutting modes: classic multi-hit, one hit and the tree falls by itself, or one hit fells everything.
- Needed hits from a formula you write: "logs * 0.8" or "ceil(sqrt(logs) * 3)".
- Leaves fall too, at the pace and in the order you choose.
- Costs and rewards per log (durability, hunger, XP), drops straight to your inventory, sapling replant.
- Configurable cracks, world and log-type filters.
- Toggle with sneak + right-click in the air, no command needed.
- You can add your **Translations** in the `lang/` folder.
# Fixed
- Log-built structures are no longer scanned over and over while you demolish them.
- Hitting a second tree while one is falling counts as a cut instead of breaking the block.
- Sturdier all around: robust config. \
Minecraft 1.17+, Spigot / Paper / Purpur / Folia, protections (WorldGuard, claims...) are respected block by block..
For Issues and suggestions write on [Discord](https://discord.gg/AcQxJXpxNJ).
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }