Major changes:
- Increased Level Cap: The maximum skill level has been raised from 10 to 99
- Deep Limit System: Added a customizable limit system via config, You can now restrict:
- Skill Point (SP) gains
- Maximum SP capacity
- XP gained within a specific time frame
- Maximum player level
- Command Change: The /skills reset command now requires an additional parameter to target specific reset types (Usage: /skills reset <type> <player>)
- UI Readability: Improved number formatting for better clarity. Thousands are now separated by a space (e.g., 10000.5 -> 10 000.5)
- Minor performance optimizations
[Bug fixes]
- Fixed a major exploit that allowed infinite SP generation by spamming the "buy" and "refund" buttons on Traits
- Fixed an issue causing inconsistent/arbitrary Power management
- Fixed a bug where a Trait's effect would still trigger even if the Trait system was disabled in the config or the level requirement was not met
- Fixed an issue where player stats would not properly reset when using command
- Removed a leftover debug message ("test") that appeared in chat when using Deep Lode trait
[Modpack makers/Modders]
- Data Migration: Moved to a 100% NeoForge Attachments system (Old Persistent Data is automatically migrated)
- API: Added TyzsSkillsAPI.class to make addon creation incredibly easy, check out Github
- Custom Events: Added new mod-specific Forge events (XP changes, Level Ups, etc.) to hook into
- KubeJS Integration: Added full KubeJS compatibility, including custom events, bindings, and class access
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }