## V2 Rework in progress with new mannequin
- The new snapshot introduced a new feature, rednering the previous version kinda obsolete.
- Removed /trigger unfinite-freecam-options and all selection options
- The pack doesn't use item models with player heads anymore and instead uses the mannequin to create a perfect player duplicate
### Admin Settings Update:
- Running the settings function now opens a new dialog, instead of the old chat menu
- Selecting settings doen't require running a operator command anymore (It ueses a new trigger, but only the players in the dialog menu have access to the trigger)
### Small improvements:
- The leashes now work properly
- Effets are copyed on the dummy
- Dummys can be damaged resulting in the player returning
- When one-hit killed the player dies anwell
- If the dummy has totem-like items and pops one, the player returns and also losses a totem
- If the player was in creative before, the dummy is Invulnerable
- In creative you don't have to stand on the ground to trigger the freecam
### External Functions:
- With __/function unfinite-freecam:admin/external/enter__ the player executing the command enters the freecam without usual effects ore notifications
- With __/function unfinite-freecam:admin/external/exit__ the player executing the command exits the freecam without usual effects ore notifications
So if others want to use this datapack in own projects, they can do so. (But crediting would be nice ^^)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }