* Extended Portal Location Link bugfix
* Fixed CaveGenSize tweak not working properly
* Fixed Coyote Time Jumping data manager access
* Improved Accurate Smooth Lighting mixin injection
* Improved Despawning Undead Horses tweak
* Reworked Incremental Time Command tweak
* Split Depth Mask bugfixes
### **🐞 NEW BUGFIXES**
* **Anvil Repairable Check:** Fixes anvils allowing to repair irreparable items
* **Ocelot Biome Spawn List:** Fixes ocelots being incorrectly included in biome monster spawn lists
### **🔧 NEW TWEAKS**
* **Dirt To Path:** Dirt can be shoveled into grass paths and grass paths can be shoveled into dirt
* **Disable FOV:** Disables FOV changes caused by sprinting, potions, or armor attributes
* **Dragon Kill:** Allows setting dragon kill experience drops and egg spawn after first kill
* **Fence Gate Placing:** Allows placing Fence Gates without a supporting block
* **Mob Spawning Light Level:** Sets the maximum light level for hostile mobs to spawn
* **Sound Channels:** Configures the amount of normal and streaming channels to be used by the sound engine
* **Unlimited Block Model Rotations:** Removes the artificial -45/-22.5/0/22.5/45 degree restriction for block models
* **Villager Harvesting:** Fixes Villagers being unable to replant modded crops and allows villagers to breed using modded foods
### **⚙️ NEW MOD INTEGRATION**
* Cyclic
* Ender Book Pagination
* Divine RPG
* Fix Nightmare Bed Drop
* HammerLib
* Optimized ItemColorHelper Rendering
* Industrial Foregoing
* Fix Black Hole Tank Bucket Voiding
* Void Island Control
* Fix Spawn Island Creation
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }