* Removed Thaumcraft support (in favor of [Thaumcraft Fix](https://www.curseforge.com/minecraft/mc-mods/thaumcraftfix))
* Improved compatibility of Block Overlay bugfix
* OptiFine support for Remove 3D Anaglyph Button tweak
* No Pathfinding Chunk Loading tweak enhancement: Only suppress chunk-loads for ChunkCache if pathfinding
* Fixed The Erebus cabbage tweak dropping seeds with metadata 15 if not fully grown
* Updated Japanese translation
### **🐞 NEW BUGFIXES**
* **Extend Item Durability Range:** Changes the durability storing to use ints instead of shorts, eliminating many issues with high-durability items (I.E. TiC tools)
### **🔧 NEW TWEAKS**
* **Armor Swap:** Enable the ability to swap equipped armor when right-clicking armor, instead of only being able to equip armor when the slot is empty. Also applies to Elytra
* **Better Rail Placement:** Implements an improved system that makes rails face the player when placed
* **Faster Advancement Trigger Checking:** Optimizes triggering advancements when obtaining items
* **Hunger Treshold to Sprint:** Sets the limit of required hunger to be able to sprint
* **Music Control:** Enables various music playback control tweaks
* **Spawn Chunks Generation:** Determines if overworld spawn chunks are generated during world creation
* **Spawn Chunks Loading:** Determines if overworld spawn chunks are always kept loaded
* **Unsafe Sleeping**
* **Highlight Unsafe Mobs:** Apply the Glowing potion effect for a configurable length of time to nearby mobs preventing sleeping
* **Ignore Unsafe Sleeping:** Allow sleeping even if mobs are nearby
* **View Bobbing Mode:** Sets the view bobbing mode (Default: Bobs both hand and camera (vanilla default); Hand only: Bobs only hand; Camera only: Bobs only camera)
### **⚙️ NEW MOD INTEGRATION**
* **Astral Sorcery**
* **Fix Fluid Vein Overflow:** Fixes a bug where the fluid veins could overflow, resulting in empty veins (just water)
* **Allow Unlimited Fluid Veins:** Make it so max size fluid veins never run out
* **Allow to change the Neromantic Prime Extraction Quantity:** Allows configuring the amount extracted from the fluid vein per Neromantic Prime operation
* **Allow to specify dimensions for fluid veins:** Extends the fluid vein configuration to allow specifying in which dimensions a fluid can generate
* **CoFH Core**
* **Multishot Enchantment For Any Bow:** Applies the Multishot enchantment to most bows instead of vanilla and CoFH only
* **Divine RPG**
* **Change Water Mob Creature Type:** Changes the creature type for DivineRPG Water Mobs to be WATER_CREATURE, fixing issues with hostile mob spawn caps and infinite water mob spawning
* **Fix Aquamarine Stack Size:** Aquamarine has durability, yet doesn't have a max stack size of 1
* **Fix Consuming Incorrect Hand:** Fix various DivineRPG items consuming the item in the main hand regardless of the hand actually used
* **Immersive Engineering**
* **Tool Break Fire Event:** Fires the PlayerDestroyItemEvent when an Immersive Engineering tool breaks, fixing a number of cross-compatibility issues
* **Tool Break Hand Replacement:** Fixes the tool breaking setting the main hand to empty regardless of what hand the tool is in
* **Item Favorites**
* **Linux Saving/Loading**: Fixes saving and loading of favorite items on Unix systems
* **Quark**
* **Fix Untranslated Link Items:** When using the Link Items feature, if playing on a server, items that are not localized serverside will display the lang code in chat. This only impacts servers.
* **Random Things**
* **Fix Spectre Dimension Teleport Stall:** Fix a bug where teleporting to the Spectre dimension on servers can leave the player stalled out in the void
* **Item Collector Dupe:** Fixes a duplication exploit connected to the Advanced Item Collector
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }