* Adjusted button tweaks for Cleanroom
* Extended Advancement Screenshot tweak configs
* Extended End Crystal Placement tweak
* Fixed Electroblob's Wizardry + Construct's Armory mixin crashing dedicated server (courtesy of ChaosStrikez)
* Generate sandstone relatively to sea level
* Improved player speed mixin checks
* Only apply fast decay for decayable leaves
* Refactored coremod detection (courtesy of ChaosStrikez)
* Removed majority of Tinkers' Construct fixes (in favor of Tinkers' Antique)
### **🐞 NEW BUGFIXES**
* **Village Component Parts:** Always builds village structures with biome-specific blocks, improves compatibility with mods such as BiomeTweaker (courtesy of WaitingIdly)
### **🔧 NEW TWEAKS**
* **Repairable Anvils:** Allows repairing damaged anvils by right-clicking with items like iron ingots (courtesy of LeStegii)
* **Villager Profession Biome Restriction:** Controls villager professions in specified biomes
### **⚙️ NEW MOD INTEGRATION**
* **EvilCraft**
* **Vengeance Spirit Random Performance:** Avoid repeatedly running intensive calculations involving spawning a random Vengeance Spirit (courtesy of WaitingIdly)
* **Gaia Dimension**
* **Fix Restructurer Crash:** Safely access a nullable value when checking recipes in the Restructurer (courtesy of WaitingIdly)
* **Mekanism**
* **Fluid Tank Extraction:** Fixes a logic error allowing extracting fluids from fluid tanks regardless of requested fluid (courtesy of WaitingIdly)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }