TWEAK Daytime and light effect triggers not trigger appropriately, and added separate triggers for when the player is exposed to the outside daylight OR sheltered (meaning they have some block above them preventing some daylight)
FIXED Immersive recipes replacing the item in the player's hand even if the recipe failed<br>
FIXED "on attack" effect trigger not working most of the time<br>
FIXED Dummies getting default stats<br>
FIXED Players often not being attributed responsibility for dealing custom damage types (primarily noticed with Hexblade) which caused them to be unaffected by damage modification stats
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }