The following file was NOT updated, but likely broken as a result of previous updates and should be reset in order to be fixed. This reset is optional, but you'll likely not receive ValhallaMMO loot from loot unless done.
- replacement_tables/loot_valhallafication.json <br>
FIXED Replacement tables deleting their own entries if an entry cannot be executed<br>
FIXED Smithing recipes unable to be locked behind permission/progression requirements<br>
FIXED Custom loot and replacement tables not working on PaperMC<br>
FIXED "Max allowed level" property not working per skill<br>
FIXED Custom damage types being lost on hit, causing certain mechanics (most notably the Hexblade ability) to not apply the appropriate resistances when hitting certain targets. (undead mobs would not take more damage from holy damage, for example)<br>
FIXED Attribute scaling modifiers improperly communicating if they need a player or not, being a second reason why loot wasn't being Valhalla-ified. <br>
TWEAK QoL tweak, axes can no longer be used to break melon/pumpkin stems if "gentle harvest" is unlocked<br>
TWEAK Loot tables are now aware of the player opening the chest. Allows loot to scale with player stats
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }