The following files have been updated and must be reset for the changes to apply: <br>
- alchemy_progression.yml<br>
FIXED The "transfer leader" command not working properly<br>
FIXED Certain damage types, like suffocation, having strange effects when damaging mobs or players.<br>
FIXED Ender dragons seemingly ignoring immunity frames, oneshotting basically anyone that touches them<br>
FIXED Method incorrect named, causing ValhallaTrinkets' /val setuptrinkets command to throw errors into console<br>
FIXED The saved parties file being wiped clean if the party system is temporarily disabled<br>
FIXED Archaeology not properly rewarding digging experience
TWEAK Recipes now also register a valhalla.recipe.<recipename> permission to the server, which is FALSE by default. This makes it easier to work with, with permission managers<br>
TWEAK Alchemy now scales a bit better into the lategame. You now get an additional experience multiplier the better quality your potions are, from 1-4x experience ranging from 0-300 quality<br>
TWEAK Alchemy no longer suffers from a speed debuff at the start, and its speed upgrades are now much stronger<br>
TWEAK Drowning damage is now considered true damage<br>
TWEAK Shroomlights are now also considered leaves, so they may be cut down with tree capitator
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }