### 🌿 Vanilla Enhanced Shader v0.4 - Release Notes
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### 🔄 General Overview:
- Faithful to **vanilla style**, but with significantly enhanced
lighting, saturation, and vibrancy.
- Balanced for **performance and quality**, keeping a lightweight
shader core.
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### 🔆 UPDATES & FEATURES
#### 🎨 Color & Lighting Enhancements:
- 📈 **Improved saturation and contrast:**
- Colors are now vivid and lively instead of washed out.
- Powered by `saturation(..., 1.2)` and `contrast(..., 1.15)`
functions.
- ☀️ **Dynamic day-night tinting:**
- Gradual and natural sky tint transitions throughout the time
cycle.
- Handled by `getDayNightColor()` function.
#### 🌊 Underwater Visuals:
- 💧 **New underwater tint and depth shading:**
- Replaces vanilla's flat water with deeper, immersive blue tones.
- Realistic light attenuation using `depthFade` blending.
- 🌫️ **Fog inside water** for enhanced depth perception:
- Color blending simulates realistic underwater vision limits.
#### 🌦️ Weather & Fog Effects:
- 🌧️ **Rain fog tint** now gives a moody gray-blue filter to the
world.
- Applied via `fogColor = mix(...)` depending on `rainStrength`.
- 💦 Wetness effect post-rain: adds mild brightness and saturation for
realism.
#### 🕳️ Cave Environments:
- 🌌 **Darkening and tinting in low skylight caves:**
- Faint purple shadows and flickering light in deep darkness.
- `frameTimeCounter` adds a pulsing flicker effect.
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### 📊 Performance & Compatibility:
- Built using **#version 120 GLSL**, works even on older GPUs.
- Focused on visual fidelity with **minimal post-processing**.
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### 🚧 Roadmap for v0.5:
- Godrays (sunlight beams)\
- Simple SSR reflections\
- Layered distance fog\
- Smoother skybox transitions
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Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }