## v1.0.2
### Added
#### New Origins
- **Dryad** - Nature spirit and forest guardian
- Entangling Roots ability - trap enemies with vines, dealing damage and applying heavy slow
- Nature's Blessing ability - heal self and allies, grow crops, spawn flowers
- Sunlight Photosynthesis passive - regenerate health and freeze hunger in sunlight
- Forest Bond passive - move faster in forests, walk through leaves, animals are friendly
- Weaknesses: fire vulnerability, damage in deserts/Nether, withers in darkness
- **Necromancer** - Master of death and undeath
- Raise Dead ability - summon 4 undead minions (zombies and skeletons) to fight for you
- Life Siphon ability - drain life from enemies, healing yourself for 50% of damage dealt
- Undead Mastery passive - undead won't attack you, minions follow your commands
- Death Aura passive - damage nearby enemies, gain buffs at night
- Weaknesses: sunlight damage, reduced healing effectiveness, weak near holy places
### Improved
- Updated spec documentation with new origins
- Total origin count now at 21
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }