* Ported to Minecraft 1.21.4
* A few changes under the hood to how the Inventory gets Opened. (Keybind was removed)
* Villagers no longer let you open their inventory unless your reputation with them is 5+
* Villagers no longer let you take from their inventory unless your reputation with them is 20+ (Armor slots can be taken at 5+ blocked slots will appear red)
# Reputation Guide (Vanilla Feature, used for Price Modifiers)
* Trading: each trade adds 2 points, capped at 25. (if you shift click, only 2 points are added)
* Curing: when you cure a Villager it adds a Major & Minor (25 & 20) to your points.
* Attacked: if you attack a Villager it removes a Minor (20) from your points.
* Murder: killing a Villager will remove a Major (25) from your points.
i dont think the Major & Minor can stack with other Major/Minor but they will stack with eachother, also the Major & Minor that add/remove are 2 different types, I also found references to killing Golems but no actual code for that type of Reputation Change Event.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }