## Major Changes
**Network:**
* The server now correctly detects Visor usage by players.
* Bows now shoot arrows in the correct direction.
**Movement:**
* Fixed an annoying jittering issue when moving toward blocks.
* VR rotation is now saved in the world on both local and server.
* Added smooth rotation option
* Added movement modes: controller movement and teleportation.
* Added rotation flight mode (same as rotation mode, but only while flying).
* Added crawling and climbing.
* Auto walk-up can now be disabled in the settings menu.
* Added configuration options for jumping, sneaking, crawling, and sprinting thresholds.
* Added a **Movement State** overlay that displays an image on your off-hand (can be repositioned via VR settings).
Supported states:
* Running
* Sneaking
* Crawling
* Swimming
* Climbing
* Flying
* Fast flying
* Fall flying (elytra)
**API:**
* Pose data type enum now uses PREV and TICK types instead of PRE_TICK, POST_TICK. ROOM renamed to RELATIVE
* Added VRRemotePlayer to access VR data of other players received from server
* Added PoseHistory for RELATIVE and TICK pose data types
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }