## Visual Effects+ v1.3.0
This update mainly focuses on rebuilding fog, rain, wind, and lens flare effects.
### Volumetric Fog
* Completely rebuilt fog fx using GPU particles.
* Replaced the old block-based emitters with a unified system centered around the player.
* Added separate light and dense fog variants for different biomes.
* Particles now follows the terrain heightmap.
* Fog color now dynamically follows the current in-game fog color with a slightly brighter tint.
* Added smooth lifetime and distance-based fading.
* Fog can now remain visible during rain.
* Unified fog coverage across most surface biomes and The End.
* Volumetric Fog is now enabled by default.
### Rain FX
* Converted regular and heavy rain effects to GPU particles.
* Added four different rain sprite variants.
* Increased rain coverage around the player.
* Added smoother fade-in and fade-out.
* Improved collision with terrain and roofs using the heightmap.
### Lens Flare
* Sun and moon lens flares now smoothly fade in and out when obstructed instead of disappearing instantly ( 1.21.11 only for now ).
* Improved visibility detection around the edges of blocks and terrain.
* Reduced the intensity of lens ghosts to make the effect less intrusive.
* Renamed “Glare shaders” to “Lens flare” in the configuration menu.
* The blue moon variant is now selected by default.
### Wind and Ambient Effects
* Expanded the wind animation from 30 to 60 frames.
* Wind gusts are now larger, softer, and move at a more consistent speed.
* Wind can no longer spawn closer than 10 blocks from the player.
* Increased the size of light ray particles.
* Birds can no longer appear outside the Overworld.
### Tumbleweed
* Reworked tumbleweed movement and rolling.
* Tumbleweeds can now climb over small obstacles instead of getting stuck.
* Added fake collision that gently pushes tumbleweeds away from the player.
* Increased their lifetime and improved movement stability.
* Reduced the maximum amount from 24 to 12.
### Movement Dust
* Reworked running and jumping dust to use player-based emitters.
* Improved player tracking and movement detection.
* Slightly increased the size of jump dust particles.
### Textures and Colormaps
* Updated the moon textures with a cooler blue tone.
* Adjusted snowy biome sky sunset colors with cooler blue and cyan transitions.
* Updated the fallback grass and foliage color.
* Pink petals and wildflowers are no longer affected by the grass colormap.
### Other Changes
* Updated internal shader and post-processing structure.
* Removed several unused legacy textures and particle definitions.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }