## [4.8.13-26.2] - 2026-06-21
### Added
- **Wolf Spawn Multiplier**: Introduced a configuration setting and game rule `bd_wolf_spawn_multiplier_percent` (default: 1.5x) to dynamically adjust wolf spawning weights in biome settings, making them spawn more commonly.
## [4.8.12-26.2] - 2026-06-21
### Changed
- **Tamed Wolf Wander Restriction**: Replaced the owner-unaware vanilla wandering behavior (`WaterAvoidingRandomStrollGoal`) with a personality-based `TamedWanderNearOwnerGoal`. Wolves now stay closer to their owner: Aggressive (max 14 blocks), Normal (max 8 blocks), and Pacifist (max 4 blocks), preventing them from drifting too far away.
- **Dynamic Wander Scaling**: Integrated the wander radius with the follower spacing offset. In larger packs, the wander boundaries expand dynamically to prevent clumping and overcrowding.
## [4.8.11-26.2] - 2026-06-12
### Changed
- **Guard Alarm Point & Freeze**: Pacifist dogs will now stand up, freeze in place, and look directly at the closest detected hostile mob during sentinel alarms.
## [4.8.10+A-26.2] - 2026-06-12
### Changed
- **Directional Guard Alarm Particles**: Modified Pacifist watchdog alarm particles to shoot forward in a 60-degree cone aligning with the wolf's looking direction, spawned at head/mouth level.
Optional dependencies
Collapsible gamerules screen
Any compatible version
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }