## [3.3.1] - 2026-05-11
### Added
- **🤝 Social Politeness**: New GameRule `bd_territorial_exclusive_disputes` (Default: true) ensures territorial disputes are strictly 1v1.
- **Queuing Logic**: Leaders will now wait for a rival to be "free" before initiating a challenge, preventing chaotic crowd disputes in dense areas.
## [3.3.0] - 2026-05-11
### Added
- **🌍 Territorial Scaling**: New GameRule `bd_territorial_search_radius` to control the distance at which pack leaders engage in disputes.
- **🐺 Pack Dynamics**:
- **Configurable Cluster Size**: New GameRule `bd_wolf_pack_cluster_size` to control the maximum size of naturally spawning packs.
- **Density Boosting**: New GameRule `bd_wolf_spawn_density_boost` (% chance) to trigger a "Reinforcement Spawn" nearby when a pack spawns, increasing regional territorial friction.
- **Localization**: Full descriptive strings for all new balancing parameters in `en_us.json`.
### Refactored
- **Versioning**: Incremented to `3.3.0` to reflect significant configuration and world-gen logic shifts.
- **AI Hardening**: `WildWolfTerritorialGoal` now fully respects dynamic search radius updates without requiring a world reload.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }