# Added
## Mobs
- Eye bright
- Corrupted warrior (boss in the warrior_fortress)
- Void bound servant
- Corrupted player copy (appears when player dies from corruption)
The entity appears with random equipment and with someone's skin and
name, if summoned using commands. You may see my skin by the way.
The entity doesn't spawn naturally in game due to freezing the game
on spawn
## Effects
- Corruption ascension
- Soul burn
## Structures
- Expedition bases
these structures describe the biome in which they are located with a bunch of useful tips. They are united according to lore from diaries
+ michael_expedition_base
+ paul_expedition_base
+ timothy_expedition_base
+ unnamed_expedition_base
+ scholar_base
- Decorational
+ lantern_tree
+ large_stump
- Randomly generated
+ illager_camp
+ warrior_fortress
## Other
- Latin localization
- Corruption ascension block (can ascend corrupted entities)
- Lore, which connects
+ Corrupted warrior with illagers
+ Expedition bases
# Fixed
- Shaders
Some shaders look normal, such as Complementary reimagined + Euphoria
- Corrupted blaze damage
- Structure blending
+ abandoned_house
+ infected_house
+ infected_ruined_house
+ infected_tower_house
+ normal_house
+ ruined_house
+ tower_house
- Bedrock bomb texture
- Corrupted creeper spawn chance
- Void harbinger teleportation (this time is final)
- Void harbinger movement
- Death messages from effects
# Changed
- Almost all the textures in the mod, thanks to blubeerz (https://blubeerz.newgrounds.com/).
If you for some reason didn't like new textures, you can try void dimension legacy textures
(https://modrinth.com/resourcepack/void-dimension-legacy-textures)
- Increased tree count in void_forest
- Balanced shockwave of shattered sentinel master and entity 303
- Decreased void sphere explosion strength
- Decreased shattered sentinel's speed
- Made recipe of bedrock bomb more expensive
# Development on hold, again
I will take a break from developing the mod. I have a lot of ideas for new mobs and structures, which will generate randomly. Also the mod will be ported for neoforge
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }