(hopefully) bug fixs, performance and smoothness improvements
* geometry buffer and texture atlas reuse, should improve reload times
* min render distance is now 20
* model baking is now done via software rendering resulting in much faster inital geometry building and smoother fps
* mixins now reqire annotations for overwrites
* errors in model baking or node processing will now propagate the errors instead of just displaying them
* CRITICAL fix for when changing voxy render distance crashing the game
* small improvement to serialization performance
* critical fixes for taa for shaders
* critical fixes for hiz traversal and culling should result in much quicker lod load times and performance when in caves or surrounded by non lod terrain
* moved render statistics and gpu timings into gpu_debug f3 option
* optimized the full pass stencil and depth per frame setup
* added `{player_uuid}` as a storage property
* attempted improvements for nv linux by limiting max geometry size to 2gb (this may change in future)
* fix for linux who dont have libc.so.6
* fix not reloading renderer when sodium shared thread config changed
* incremented shader voxy define version to 2
* added `skipShaderDepthHackFix` to shader json
Optional dependencies
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }