* Fixed crash on macos (it doesnt work, it just no longer causes the game to crash)
* Attempted improvements to outline matching
* Ingest on chunk load
* Fix crash with vivecraft 1.3.x
* Fixed water not having correct lighting, water in the ocean should look much more accurate
* More shader error logging
* Shader dynamic uniform support
* Rewrote the threading/service system
* Unifed sodiums thread pool (enabled by default) hopefully reducing stuttering when initally loading the world
* Fix timeout when ingesting chunks
* Auto balance LRU cache w.r.t loaded sections to help prevent memory overutilziation
* Moved model baked result processing offthread
* Fixed issues with incompatible framebuffer formats and stencil state leaking (thanks boredhuman)
* Improve shader lighting accuracy
This version should hopefully bring improvements to performance while loading and mainly reduce stuttering especially with large non-lod render distances or under cpu load
Optional dependencies
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }