fixing these two issues:
"Server & client only sync on login, and they only sync within a radius - if the player were to move to a different location that they already have voxy LODs for then the issue still persists (server does not request a new manifest based on the player moving around).
If you use a mod like Chunky to generate chunks outside of player render distance, then the hashes can get corrupted for the client - causing holes in the world that persist beyond reconnecting, requiring them to delete their clients .voxy folder to re-pull everything."
thanks @travismlee on github.
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