### Performance improvements
- Fixed memory leak ([issue 89](https://github.com/Goby56/wakes/issues/89))
- Fully utilized quad tree with "bricks" instead of nodes. This reduces render times.
- Textures are stored "per brick" which will take up a bit more memory but reduce texturing times as it is only done once per tick.
### Bug fixes
- Boat picking on water now works as expected but it can also be turned off. ([issue 82](https://github.com/Goby56/wakes/issues/82))
- Removed LODs as they gave no performance benefits
### Other changes
- Wakes will look a bit different on shaders. This is due to the new implementation of "bricks". You may have to tweak a config slider called "Shader light pass through" for it to look somewhat correct on your specific shader pack.
- Splash planes are now positioned at the sides of the boat and will not clip through as much. Splash clouds movement has also been changed.
For a more detailed changelog see: [Performance improvements](https://github.com/Goby56/wakes/pull/97)
Optional dependencies
YetAnotherConfigLib (YACL)
Any compatible version
Iris Shaders
Any compatible version
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }