### Minecraft-Native rendering
This version uses a more native API for rendering. Hopefully making it more robust and less buggy. Some related changes include:
- one node per quad (no more large bricks)
- pure minecraft shaders with lighting done on the gpu (no pre baked lighting in wake textures)
### Underwater visibility
Both wakes and splash planes are now visible when the camera is underwater.
### Shader height offset
Added a configurable height offset in Appearance settings to prevent wakes from clipping into wavy water when shaders are enabled.
Optional dependencies
Iris Shaders
Any compatible version
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }