- Major performance overhaul (all versions): wake texturing is ~15x faster and GPU texture uploads now only happen when a wake actually changes instead of every frame, drastically reducing stutter on low-end hardware
- Off-screen wakes no longer cost any texturing or upload time
- Fixed a texture leak that slowly degraded performance over long play sessions
- Fishing bobbers now make a small splash when they land in water (configurable, can be turned off)
- Fixed a phantom block-sized wake that appeared near stationary boats (and at world spawn) after sitting still for a while, building up into flickering noise that never faded
- Wakes from entities that stop moving now fade out properly instead of staying stuck at full opacity
- Fixed wakes being misaligned by one pixel in negative coordinates
Optional dependencies
Mod Menu
Any compatible version
Forge Config API Port
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }