1. Now, when the main character holds a pick-type tool and left-clicks on a vehicle, it will not cause damage to the vehicle and can instead heal it by 1+ the amount of damage dealt
2. The fixed armor damage received by flying vehicles has been reduced from 2 times to 1.2 times. The random additional damage caused by armor-piercing bullets has been reduced by a factor of 2, and the calculation method has been changed from integer (int) to float (float) (missiles 0~1F, 0~2F)
3. Now, when a vehicle receives damage lower than its armor value, there is a small probability that it will take 50% of the damage instead of being completely immune to it
4. Optimized and adjusted the determination of armor damage
5. The command system has added a C-key follow mode
6. Adjusted the rendering conditions for the path lines of flying units
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }