### Added
- Filter in the Guidebook to only show enabled entries for roles & modifiers (@yoy333)
- Settings for gamemode selection and map effects, available under the Map category:
- **Gamemode** (Murder (Modded), Secret Murder (Modded), Murder, Loose Ends, Secret Murder, Discovery)
- **In-Game Time** (Day, Night, Sundown)
- **Lobby Time** (Day, Night, Sundown)
- **Game Duration** (Default: 10m)
- **Use Generic Map Effect** (Default: False, intended for use with custom maps)
- Configurable option:
- **Secret Murder Rounds Chance** (Default: 0%)
- Preset manager improvements:
- Button to directly overwrite an existing preset
- Hovering over a preset group now displays metadata listing every enabled and disabled role and modifier
- Extra context to the custom ability UI counter text for **Vulture** and **Dreamer**
- Compatibility between the custom ability UI and the **Infected** from Noelle's Roles
### Changed
- Secret Murder rounds now inherit the Modded ruleset by default when the active gamemode is Murder (Modded). If the base Murder gamemode is active instead, Secret Murder rounds are played without modded roles or modifiers
- Instinct configuration values are now defined in ticks and displayed as seconds (previously percentages) in the configuration screen
- Fog, Snowflakes, and HUD settings are now fully client-side and can be adjusted between rounds by any player via the Client configuration category
### Fixed
- **Phantom** ability cooldown defaulting to 0 seconds instead of 60 seconds
- **Dreamer** not receiving a new *Dream Imprint* after successfully saving a player from a hit, which could prevent them from converting into a Killer role when more than 2 players needed to be imprinted (#84)
- **Dreamer** role conversion always resulting in **Cleaner**; it now correctly converts into a random enabled Killer role
- Ability UI text still being displayed while spectating
- "Killer Cohorts" text not being drawn when looking at other Killers and some Killer-aligned Neutrals (#92)
- **Thief** not being affected by the new Instinct mechanic
- **Recaller** ability UI text
- Pronouns text fade animations not applying correctly
- **Introverted** modifier being assigned to the **Vulture** and the **Infected**
- **Infected** being unable to see players they've infected through walls
Optional dependencies
Noelle's Roles - Wathe
Any compatible version
Starry Express
Any compatible version
Stupid Express - Wathe
Any compatible version
Kin's Wathe
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }